2011
Curated by Susanne Husse and Jana Sotzko
Shared knowledge, joint action, networking, self-organization, and collaboration have found their way into art, culture, economy, and politics. Through a global wave of artist-organized foundations and creative collectives since the mid-90s, we’ve experienced collective work and life forms growing in importance. While artistic collaboration has opened up new strategies affecting fields in science and society, we can read the latest trends and collectivization as a possible antidote to social patterns of isolation, insecurity, and competition.
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37 MANIFESTOS—How to become a collective in four easy lessons.
Curated by Susanne Husse and Jana Sotzko
Shared knowledge, joint action, networking, self-organization, and collaboration have found their way into art, culture, economy, and politics. Through a global wave of artist-organized foundations and creative collectives since the mid-90s, we’ve experienced collective work and life forms growing in importance. While artistic collaboration has opened up new strategies affecting fields in science and society, we can read the latest trends and collectivization as a possible antidote to social patterns of isolation, insecurity, and competition.


The exhibition 37 MANIFESTOS asked for current forms and meanings of collectivity in the arts. The idea that collaborative production is a process between utopianism and actions of economic necessity formed a starting point for four interconnected approaches - simple lessons in collectivity:
- Have an idea
- Invite others - share
- Form, storm, norm, and perform
- Document - write a manifesto
The exhibition included 15 artist collectives – performances, talks, concerts, and video screenings – alongside four workshops where people were asked to create temporary collectives. They discussed with participants the implications of group protocols on art and society.
Together with YKON*, I was invited to install The YKON Game as an exhibition that would be played at certain times.





*The YKON Game was originally developed in 2009 and is a collective attempt to alter the world. Its development was inspired by Buckminster Fuller’s World Game, but instead of focusing on known problems, the YKON Game seeks to uncover novel scenarios, ideas, problems and solutions that have not yet been considered.
The game has evolved and changed over time, and applied to different situations and conditions. It has been played at art festivals, as an interactive exhibtion, as a summit, and within educational contexts.
http://ykon.org/ykon_game.html