2009–Ongoing
The YKON Game was developed in 2009 and is a collective attempt to alter the World. Its development was inspired by Buckminster Fuller’s World Game, but instead of focusing on known problems, the YKON Game seeks to uncover novel scenarios, ideas, problems and solutions that have not yet been considered.
The game has evolved and changed over time, and applied to different situations and conditions. It has been played at art festivals, as an interactive exhibtion, as a summit, and within educational contexts.
http://ykon.org/ykon_game.html
	YKON Game
The YKON Game was developed in 2009 and is a collective attempt to alter the World. Its development was inspired by Buckminster Fuller’s World Game, but instead of focusing on known problems, the YKON Game seeks to uncover novel scenarios, ideas, problems and solutions that have not yet been considered.
The game has evolved and changed over time, and applied to different situations and conditions. It has been played at art festivals, as an interactive exhibtion, as a summit, and within educational contexts.
http://ykon.org/ykon_game.html
 Personality Modification Device – first step towards change is the experience of its possibilit
	Personality Modification Device – first step towards change is the experience of its possibilit Brut, Vienna 2012– Top view of the Game field
		Brut, Vienna 2012– Top view of the Game field 
 37 Manifestos, Berlin 2011 – Players use images from the ground to introduce themselves
	37 Manifestos, Berlin 2011 – Players use images from the ground to introduce themselves  
Reykjavik Art Museum 2009
 Brut, Vienna 2012 – During intense Idea generation
	Brut, Vienna 2012 – During intense Idea generation Brut, Vienna 2012 – Developing variations from basic ideas and turning them into concrete actions
		Brut, Vienna 2012 – Developing variations from basic ideas and turning them into concrete actions 37 Manifestos, Berlin 2011 – The YKON Game presented within an exhibition format with 4 interactive play stations. Visitors can interact with these and experience elements from the 			Game individually
		37 Manifestos, Berlin 2011 – The YKON Game presented within an exhibition format with 4 interactive play stations. Visitors can interact with these and experience elements from the 			Game individually
 Communikey Festival, Boulder, USA 2012
Communikey Festival, Boulder, USA 2012Do not disturb - Utopias in the making
 Communikey Festival, Boulder 2012
Communikey Festival, Boulder 2012
 Idea Transformer – Game device to push ideas out of the comfort zone and into actionable steps
	Idea Transformer – Game device to push ideas out of the comfort zone and into actionable steps Brut, Vienna 2012 – Presenting the first ideas
	Brut, Vienna 2012 – Presenting the first ideas
 Mela, the curator’s dog
Mela, the curator’s dog
 Initial thought exchange and discussion of how could you change the world
Initial thought exchange and discussion of how could you change the world These are the results from the contributions of our 4th play station compiled in a small publication
These are the results from the contributions of our 4th play station compiled in a small publication 37 Manifestos, Berlin 2011– Watching the Game trailer to get into the mood for changing the future
	37 Manifestos, Berlin 2011– Watching the Game trailer to get into the mood for changing the future Communikey Festival, Boulder 2012
	Communikey Festival, Boulder 2012
 DMY, Berlin 2011 – Instant visualisation of ideas
	DMY, Berlin 2011 – Instant visualisation of ideas